Major Update Release V2.0

June 8, 2026 · 302037#1

It is finally time.

Aeternium Version 2.0 is now officially online.

This major update introduces a completely redesigned launcher, an integrated login and registration system, download management with pause and cancel functionality, support for already downloaded game clients, improved Battle Coins integration, numerous bug fixes, performance improvements, and many backend optimizations.

A huge thank you to everyone who supported, tested, reported bugs, and stayed with us throughout development.
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CHANGELOG**
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WORLD CONFIGURATION

  • Damage Reduction Cap adjusted: Default 90% (recommended: 90-95%)

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GENERAL BUGFIXES
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  • Corrected some legendary drops from Titan Essence to correct specs
  • Drake Dealer now responds properly
  • Silver Mackerel item fixed at Margoss fishing
  • Darkmoon Fanny Pack: loot fixed
  • Currency loot higher than 255 fixed in items
  • Dalaran: fixed phasing error in log
  • Dalaran: removed unneeded portal to Orgrimmar
  • Overloaded Collar: conditions restricting use only in quest area
  • Auras now correctly remove their visual effects when they expire
  • Voidrift vendor boxes: many items set to vendor stack of 1, prices now accurate
  • Repeating scenes (e.g. Mage Frost Artifact) fixed
  • Heroic Cache / Bulging Heroic Cache: loot now bound to class/spec conditions
  • Conditions: fixed checking if a player has learned a spell or mount
    -> no more repeated looting of Sea Turtle mounts when already learned
  • Loot templates: some templates were not properly checking conditions, now fixed
  • Seal of Broken Fate extra loot rolls no longer get stuck
  • Quests no longer show a grey ? when actually completed

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QUESTS - COMPLETE LIST
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Garrison (Alliance)

  • Quest "Looking for Help" (Fishing) - now completes properly
  • Quest "Anglin' in our Garrison" (ID 36202) - Fishing Shack now builds on turn-in
    Note: if already completed, remove quest and retake to trigger building
  • Quest "Build Your Barracks" - now auto-completes if in Garrison level 2 or 3
  • Quest "Proving Your Worth" (Garrison Fishing Shack unlock)
    -> Loot adjusted, items correctly marked as quest-only
  • Quest "The Southern Wilds" - properly grouped (only 1 completable),
    Caravan follow-up now accessible without issue

Azsuna - Narthalas Academy

  • Quest "Dressing with Class" - hat now falls off the mage in scripted event as intended
  • Quest "Wanding 101" - correct skill pop-up for targets, NPC interactions fixed when hit
  • Quest "Study Hall: Combat Research" - now fully scripted
  • Quest "Pop Quiz: Advanced Rune Drawing" - now fully scripted

Ghostlands

  • Quest scaling in Ghostlands fixed

WoD / Draenor

  • Iron Horde Invasion - disabled deprecated quest, set correct quest level to chain

Class Quests

  • Quest "Recharging the Blade" (Shaman) - crash fixed
  • Quest "A Ring Unbroken" (Shaman Artifact) - gryphon now registers position
    correctly and teleports player to scenario
  • Quest "The Fourth Horseman" (Death Knight Class Hall) - quest level adjusted
    to match others in its range
  • Monk Brewmaster Riddle Quests - can now be turned in at static Monkey King spawn
    (where teleported in); Monkey King summons correctly after all 3 riddle quests;
    follow-up quest can also be picked up there
  • Paladin Ret Hidden Artifact Skin - Sister Elda now shows gossip option
    and combines books if you have them

The Nighthold

  • Quest "The Nighthold: Talisman of the Shal'dorei" (Normal/Heroic/Mythic - all 3)
    -> Completing the quest unlocks the skip-door near the raid entrance
    -> Unlocking on a higher difficulty automatically unlocks lower difficulties too

Argus / Antorus

  • Titanslayer (Title ID 513 / Achievement ID 12002) - now properly rewarded
    after defeating Argus in Mythic

Artifact Quests (Hidden Skins)

  • Hidden Artifact unlock items now consistently unlock the 6th bar on artifacts
    (previously some were tied to Mage Tower quests)

DH / Legion Intro

  • Demon Hunter Intro Quest - Kayn no longer disappears after scene;
    improved phasing on Mardum
  • Legion Intro Quest (DH and non-DH) - Anduin no longer disappears after scene;
    improved phasing for Anduin and guards

Dalaran / Legion

  • Quest "In the Blink of an Eye" (Legion Intro, Deadwind Pass) - players no longer
    fall through the Dalaran platform after teleport

Ursoc's Lair

  • Druid Guardian Artifact Quest - intro scene no longer repeats

Arcway

  • Quest "Buried Knowledge" - now lootable in more instance difficulties

World Quests

  • Quest "Uniting the Isles" - World Quest unlock fixed for characters who already
    completed it

Other Quests

  • Quest "A Curious Bloom" - objects now only phased in during the quest
  • Quest "Mahka's Plea" - POI now shows correctly on the map
  • Quest "Echoes of Agamaggan" - objects now only used by players with the active quest
  • Quest "Speaking Their Language" - turn-in POI fixed
  • Quest "Dispensing Compassion" (ID 41148) - NPC/objective behavior fixed
  • Quest "Death to the Traitor King" (ID 29807) - item drop fixed
  • Quest "Rethus' Horn" (ID 38791) - item drop and conditions fixed
  • Issue #138 - NPCs changed to proper feign death aura
  • Issue #140 - enabled existing SmartAI scripting
  • Issue #141 - area now marked as inn
  • Issue #142 - gossip and conditions fixed based on quest completion
  • Issue #143 - scaling fixed

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GARRISON - OTHER FIXES
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  • Migrant Workers NPCs now spawned in all Garrison levels
  • Arcane Trout: fishing loot now correctly flagged as quest-only
  • Follower Fen Tao added in Ashran, recruitment fully scripted
  • Removed duplicate NPCs from Garrison plots
  • Removed interfering static construction/lumber mill objects from plots
  • Added missing Inn NPCs (top left plot)
  • Moved Jewelcrafting NPC to correct position
  • Herb Garden (Alliance) level 3: missing objects added
  • Alliance Architect Table: phased out until objective complete
  • Alliance Barracks level 1: removed construction static object after build
  • Garrison/Class Hall followers: upgrade items (e.g. armor sets) now apply correctly
  • Removed weird Barracks in level 3 plot
  • Removed weird level 1 mine while in level 3 Garrison

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RAIDS & INSTANCES
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Black Temple

  • Supremus door progression now opens through correct instance path
  • Illidari Council: loot credit and progression credit correctly preserved on kill
  • Illidan: loot and kill credit secured before scripted death state transition
  • Illidan: intro timing fixed (encounter/door state updates on combat start,
    not during Akama's intro RP)
  • Teron Gorefiend: boss state now only starts after valid combat target confirmed

The Nighthold

  • Gul'dan: visual path fixed when waypoint data is missing or empty

Tomb of Sargeras

  • Maiden of Vigilance: no longer removes all player auras when
    Unstable Soul is applied in Mythic

Antorus - The Burning Throne

  • Argus the Unmaker: encounter no longer resets in Phase 4 when players
    resurrect via Gift of the Lifebinder and interrupt End of All Things from range
  • Argus the Unmaker: final death spell cast bar now correctly displayed
    even after releasing spirit and resurrecting

Temple of the Jade Serpent

  • Fixed crash related to Wise Mari fountain bounds issue

Throne of the Four Winds

  • Added extra target grid loading before movement
  • Forced instance visibility to max distance for large platform objects
  • Refreshed wind/platform gameobjects after moving player to landing platform

Ursoc's Lair

  • Druid Guardian Artifact intro scene no longer repeats

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CLASSES & ARTIFACTS
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  • Artifact trait shifting/morphing when unlocking additional traits now works
    without requiring a relog
  • Thalkiel's Consumption: damage overflow in instances with Solocraft active fixed
  • Hunter: Misdirection infinite recursion and stack overflow crash fixed
  • Druids in Flight Form can now gather herbs while resting on the ground

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WORLD QUESTS
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  • Unlock fixed for characters who already completed "Uniting the Isles"
  • World Quest refresh for online players improved
  • Map refresh fixed: icons no longer disappear after teleport/map change (WIP)
  • World Quests no longer update in the UI while on a flight path

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AHBOT & ECONOMY
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  • AHBot Seller: revamped item adding logic - much faster, smoother,
    and spreads out variety

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PROFESSIONS & LEARNING
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  • Added book objects for teaching professions; Battleshop entries replaced with
    books for main professions
  • Quality Learning Center: profession books updated

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SYSTEM, AI & STABILITY
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  • Removed and updated old core packages/dependencies -> fewer random crashes
  • OpenSSL, MySQL and Boost updated (MySQL update required - details to follow)
  • Many aura processing errors and NPC behavior bugs fixed
  • Fixed attacker/spell effect loops when changing data mid-processing
  • Fixed crash related to faction checks
  • NPC escort AI: fixed bad distance checks for player/group
  • Fixed crash related to social/friends system
  • Safer aura update handling to prevent invalid client aura updates and server crash
  • Waypoint paths now stable across reloads; no references to deleted paths
  • Fixed crash related to item level checks with missing template data
  • Improved waypoint load safety (local snapshots instead of shared references)
  • Fixed gossip selection fallback (script/AI options no longer pass through default DB path)
  • Fixed gossip menu initialization for NPCs (innkeepers, vendors) - no stale state
  • Fixed item update queue cleanup
  • Fixed crash related to Greater Invisibility aura cleanup
  • Fixed crash related to group invite cleanup
  • Fixed crash during quest status lookup bounds checks
  • Fixed crash during item creation store results handling
  • Fixed crash related to item artifact template lookup
  • Taxi: short teleport paths now preserve destination orientation; no double teleports
  • Solocraft: scaling in Battlegrounds and Arenas disabled
  • Solocraft: Insurance Adjuster and Teleporter fixed
  • PvP talents: fixed loading for older saved data; improved reapplication after spec changes
  • Loss of Control updates: improved delayed packet safety
  • NPC health scaling: mismatches now handled correctly without Kill() spam
  • Conversation objects now work across the entire grid
  • Eonar helper relocated; announces when player is in range
  • Fixed faction on NPC kill based on player side
  • Spider: removed Lower City faction
  • MFK module: no world spam when announce is disabled
  • Premade groups no longer expire; M+ can continue without dropping/re-adding group
  • Dungeon Finder minimap icon no longer stays stuck after dungeon completion
  • PvP prestige achievements now apply correctly for qualifying players
  • Archaeology objects now spawn in front of the player
  • Level 100/110 boosts: equipment fixed; players teleported to capital and auto
    logged out to refresh spells/items on next login
  • Accounts with 0 Battle Coins receive 1 Coin on login
  • Transmogrify custom NPC: transmog now works across different armor types
  • Class Hall missions: failed missions no longer give quest credit or lock up the UI
  • The Kurken: removed invisibility aura
  • Sagefish school: empty loot fixed
  • Argus/Vindicaar: same-map teleport handling fixed for platform switches
  • Vindicaar platform spells: custom loading screen preserved on same-map teleport
  • Dalaran: players no longer fall through platform after Deadwind Pass teleport
  • NPC feign death aura corrected (#138)
  • SmartAI scripting enabled (#140)
  • Area marked as inn (#141)
  • Gossip and conditions fixed on quest completion (#142)
  • Scaling fixed (#143)

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LAUNCHER UPDATE
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  • Complete launcher redesign with improved and modern user interface
  • Login and registration integrated directly into the launcher
  • Downloads can now be installed to a user-selected directory
  • Added ability to pause or cancel downloads at any time
  • Existing game clients can now be linked to skip the full game download
  • Battle Coins now displayed directly within the launcher
  • Improved download management and overall launcher stability